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Memoir 44
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afilter

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Anyone playing this game?

I wish I would have seen this website a while ago.

http://www.daysofwonder.com/memoir44/en/

I now own and play AH Battle Cry-American Civil War

I recently learned that Memoir 44 is by the same designer and uses the same battle system.

I am currently learning Tide of Iron, but can definately see getting into Memoir 44 as it looks much easier especailly for playing with youth.  I am amazed by the ton of material that is available in the form of expansions and online support.

Would love to hear others impresssions of this game especially if you have played it as well as Tide of Iron.

TIA,
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PostMon Jan 25, 2010 7:50 pm
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ehenry0623

 

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I didn't care for the game mechanic that a unit's movement is based on what map side it's on.  That's way too arbitrary.  If my left flank is threatened i should be able to move forces from the center or right.  Nope, my card draw or whatever says i can only move the forces on the left.
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PostMon Jan 25, 2010 9:00 pm
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Steel_Panther

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Yea, the game is pretty much all luck based. Dont have the right card? Too bad, you die.

Made a house rule, that insted of moving you can discard as many cards as you want, and replace them in your hand. Didnt help, so we just replaced the cards with 'roll a d6. Thats how many units you get to use. If you roll a 6, pick up a 'special card' (sperated out beforhand) and move 5 units'.

Works fairly well, but was implimented after my friend had a...bad experiance during one game.

Made a scenario where the things are completely balanced. Looks almost like a chess board, with all the different pieces lined up. Have a River with 4 bridges in the middle, pretty fun.
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PostMon Jan 25, 2010 9:22 pm
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afilter

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For those not familiar with the game here is an itro video:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4CAarkxHduY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param></object>
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PostTue Jan 26, 2010 2:53 am
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Jesse_James

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Got to play it once.

Plays like battle lore (for obvious reasons)

M44 has fun mechanics, but the rules did not seem to give it a WWII feel.
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PostTue Jan 26, 2010 3:35 am
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NjCo

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Jesse_James wrote:

M44 has fun mechanics, but the rules did not seem to give it a WWII feel.


The Command & Colors series really works better when modeling more linear warfare. Ancients, medieval, Napoleonic, US Civil War etc. The simple rules just don't fit well with highly mobile warfare.

But you do have to keep in mind that this game system is supposed to be a very simple, fast and fun system. It's not meant to simulate much of anything. It's just a fun light game that's easy to learn. It works very well with kids. I have played this game to death because my dad is a little too old now for complicated wargame rules. We used to play a lot when I was younger and would go head to head on many of the classics from Avalon Hill. Now we play games at the easier end of the spectrum. Memoir '44, Battle Cry and A&A minis come out a lot when we get together.

When it comes to games like this you really have to do your homework before you buy. The resources are certainly available to you. You can get reviews, pictures, video reviews, comments etc. from many sources to help you make up your mind. There's really no sense in buying a game and then trying to rebuild the rules to fit something that you would enjoy. You might as well just buy a different game that has most of what you are looking for right out of the box. There is certainly no shortage of games now days.
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PostTue Jan 26, 2010 6:00 am
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NjCo

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Memoir '44 and Battle Cry are almost identical. Infantry can move one hex and fire or two and not. Cavalry can move three hexes and attack (very similar to tanks in Memoir '44 except the tanks have greater range). The artillery can shoot five hexes just like in Memoir '44. There are a few minor differences. Things like victory points for objectives, overrun and close assault attacks are all in Memoir '44. The major difference is the amount of expandability Memoir '44 has. You can add extra armies, airplanes, you can play mega battles and campaigns. The terrain packs and extra maps really add to the replayability. But in the end if you do not like the system it really doesn't matter how replayable it is.

afilter wrote:

I recently learned that Memoir 44 is by the same designer and uses the same battle system.

I am currently learning Tide of Iron, but can definately see getting into Memoir 44 as it looks much easier especailly for playing with youth.  I am amazed by the ton of material that is available in the form of expansions and online support.

Would love to hear others impresssions of this game especially if you have played it as well as Tide of Iron.

TIA,

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PostTue Jan 26, 2010 6:07 am
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general Hoth

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I've played it many times and also bought the eastern front expansion.
I like the board and units but i'm not too keen on the system. it's a bit simplistic for me. That said, it's great to introduce a new player to our hobby.
I do still use all the tiles for AAM thought. Wink
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PostThu Jan 28, 2010 12:35 am
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Kirby DeWolfe

 

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Played my first ever game tonight. Granted I was using only infantry and solo but I enjoyed it. I picked a single command card each turn so it was more of a walk-through than a tactical contest but I liked it nonetheless. Next step, convincing the Admiral to play...
PostMon Feb 01, 2010 6:16 am
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Thuddeus

 

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I play Memoir and BattleLore with my 12 and 13 year old daughters. These games are the right complexity for their ages. I generally prefer more tactical flexibility, but we have fun and I get my war game fix.

I really like Memoir and BattleLore as solo games. It is easy to play fair and balanced games because the cards inject fog of war into both sides.

I find BattleLore more flexible than Memoir due to greater unit variety. The fantasy aspect is appealing to that side of my gaming brain, too.
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PostMon Feb 01, 2010 6:30 am
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afilter

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I will likely Add Memoir 44 basic game to my collection when I came up with a spare $40.  Looks like an easy quick game when we need a quick fix.

We just started playing ToI this past week and both my boys(12/13) have grasped it very well and are enjoying it, so no rush for now as that is keeping us busy.
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PostMon Feb 01, 2010 2:31 pm
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general Hoth

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afilter wrote:
I will likely Add Memoir 44 basic game to my collection when I came up with a spare $40.  Looks like an easy quick game when we need a quick fix.

We just started playing ToI this past week and both my boys(12/13) have grasped it very well and are enjoying it, so no rush for now as that is keeping us busy.


Still didnt get a chance to play TOI! Crying or Very sad  I played 8th Army by Attactix games instead.
Maybe you could leave some of your feelings regarding tide of Iron?
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PostMon Feb 01, 2010 2:54 pm
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afilter

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general Hoth wrote:
afilter wrote:
I will likely Add Memoir 44 basic game to my collection when I came up with a spare $40.  Looks like an easy quick game when we need a quick fix.

We just started playing ToI this past week and both my boys(12/13) have grasped it very well and are enjoying it, so no rush for now as that is keeping us busy.


Still didnt get a chance to play TOI! Crying or Very sad  I played 8th Army by Attactix games instead.
Maybe you could leave some of your feelings regarding tide of Iron?


GH, you need to get with the program.  Wink

We love ToI so far.  The mechanics could easily replace AAM in our line up(Shhhh, don't tell anyone at WoTC).  

I will still collect AAM, but I am not opposed to trying ToI mechanics using AAM Figures.  ToI is simple enough, but still gives a good WWII Samll unit flavor without the heros, veterans and all the other SAs that at times make AAM a bit more than I care for.
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PostMon Feb 01, 2010 5:22 pm
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BogenBlitz

 

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I can't say enough positive things about Memoir '44. I have to disagree with it being simplistic. Memoir '44 has a simple game mechanic, yes, but it also has far more depth than may first appear.

I always tell people that a new player with good cards will typically not defeat a good player with bad cards. Depth of understanding is the reason this is true. The game is 30% luck and 70% skill, in my opinion.

A lot of decisions one finds in a good war game are present. You have decide the best time to press your attacks and where to do it. You have to decide when or if to retreat a unit before it becomes a casualty, and thus a victory point for your enemy. You need to figure out how to best use terrain. You need to coordinate your attacks based on your command cards AND the situation developing on the battlefield.

Memoir '44 is truly a game of chess. It is very accessible, like chess, so it is indeed a great game to introduce new players to the gaming hobby, but if you're like me, it just might hook you. I even come from the Panzer Blitz, Ambush!!, Flat Top generation of gamers.... Still, I highly recommend it, and play it often.
PostWed Feb 03, 2010 12:56 am
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diceturret.com

 

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I had bought this game a month or so ago and no one wanted play it.  I got a chance to play it this past weekend at a CON.  I liked for it's simplicity.  AAA can take a while to play.  Scenario based action is very quick and keeps you interested.  I like the board itself and the use of hexes with tradition Board game play making it seem like a different game every time you play.

I wish I had someone close by who like to play it and do a couple of skirmishes every now and then....

Brian
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PostMon Feb 08, 2010 3:51 pm
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afilter

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diceturret.com wrote:


I wish I had someone close by who like to play it and do a couple of skirmishes every now and then....



More than once my wife has made the accusation that this was the main reason I wanted children....so I would have someone to play with....granted it took 10 or so years to grow them into competitive gamers...Wink
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PostMon Feb 08, 2010 4:03 pm
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diceturret.com

 

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I have a 6 year old and a 4 year old.  Can't wait for them to get a bit older to play table top games with them.
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PostMon Feb 08, 2010 4:06 pm
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NjCo

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diceturret.com wrote:
 Scenario based action is very quick and keeps you interested.  


One of the best 'expansions' for the game is the Campaign Book. This introduces scenarios in three groups; Germany vs France, Germany vs. Allies after Normandy and finally Germany vs. Soviets. The neat thing is that the scenarios are linked in such a way that winning one scenario will give you an advantage in the next or direct you to a different scenario path than if you had lost. Rather than winning or losing a single scenario points are awarded for each scenario depending on various criteria and then the overall victory of the campaign is evaluated when the campaign is finished. It's a fun and different way to play Memoir '44. Of course, the gameplay doesn't change so if you don't really like M'44 this expansion won't change anything.
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PostMon Feb 08, 2010 6:58 pm
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afilter wrote:


More than once my wife has made the accusation that this was the main reason I wanted children....so I would have someone to play with....granted it took 10 or so years to grow them into competitive gamers...Wink


I think I just figured out who you are........Jango Fett


Prove me wrong  Laughing
PostMon Feb 08, 2010 6:59 pm
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afilter

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Lt_V wrote:
afilter wrote:


More than once my wife has made the accusation that this was the main reason I wanted children....so I would have someone to play with....granted it took 10 or so years to grow them into competitive gamers...Wink


I think I just figured out who you are........Jango Fett


Prove me wrong  Laughing


If I were Jango I could have accelerated the cloaning process and not had to wait 10-12 yrs for them to play what I want to play. Wink


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PostMon Feb 08, 2010 7:11 pm
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