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Lt_V

 
MySingleNationClub

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Any thoughts about having a medic?
PostWed Jan 07, 2009 9:03 pm
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Sharpe

 I'm Sharpe, dammit.


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Not as an option for tournament games, but we could whip something up for private use.

I don't see a medic having much effect in a 10-15 minute space of time.  His attentions to the wounded would take several turns.
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PostWed Jan 07, 2009 9:12 pm
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Lt_V

 
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yes..that is true, I was not thinking of it in terms of time, but I think the medic will show up somewhere...
PostWed Jan 07, 2009 9:45 pm
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PantherDude3000

 

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Medics are a good idea, but like Sharpe said, I don't think that they would really be able to have an effect in 10-15 minutes. Besides, anything that the medic could do could rarely make a wounded soldier hop up and start fighting again, so I don't think that a medic would be practical in the game.
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PostWed Jan 07, 2009 10:51 pm
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RAEVSKI

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Just use the Aussie Aid post from my Historic matches
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PostWed Jan 07, 2009 10:59 pm
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Lt_V

 
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I was thinking on the lines of giving you bonus points, like docking the transport in WaS....the only thing is you cannot attack the medic without suffering some type of penalty...anyway, I think this is an idea for another day Smile
PostThu Jan 08, 2009 8:53 pm
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HHRgamer

 

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I agree with Sharpe and Pantherdude.  The time scale here doesn't fit.
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PostSat Jan 10, 2009 3:20 am
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RAEVSKI

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or even he could help moral, i.e remove disruptions by treating wounded
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PostSat Jan 10, 2009 4:00 am
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Big Red One

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I like the idea of being able to remove disruption-maybe after it moves?  Also, unless the attacking unit has SS, NKVD, or Blackshirt in the title or is a Japanese unit it cannot target the medic directly?  This forces you to use weapons that cover an entire hex to target whatever unit is in the same hex as the medic.  Also gives the Japanese a small adavntage over the Americans in the Pacific in that they don't have to call in arty to kill medics.

PostSun Nov 29, 2009 10:10 pm
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