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Lt_V UK vs Entek Germany a BoB Training game
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Entek

 horrido!


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Post subject: Lt_V UK vs Entek Germany a BoB Training game  Reply with quote   (Liked by:0)  Like this post


Spoilers because the cards are big.
Spit Ace
Spoiler:


Kosi Hurricane
Spoiler:



vs

Bf-109 Ace
Spoiler:


Bf-109 Wingman
Spoiler:

PostFri Jan 18, 2013 8:25 pm
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Entek

 horrido!


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First thing we have to do is flip for advantage.  Then we'll need to roll for Set-up from the chart in the book, Rebel did a very nice cheat sheet, which you mentioned you have, but I'll put the set-up part in a spoiler here for easy reference
Spoiler:

PostFri Jan 18, 2013 8:31 pm
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Entek

 horrido!


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I'll go ahead and take care of these two things
Heads I'm blue, tails I'm red
Rolls: (1d6)   

Roll for set-up
Rolls: (1d6)   
PostFri Jan 18, 2013 8:34 pm
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Entek

 horrido!


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Err..  Same as above, but with an actual coin
Rolls: (1d2)   
PostFri Jan 18, 2013 8:34 pm
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Entek

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So I'll go ahead and set up in the Red area on that map.  Notice I start at Altitude 2 and you start at Altitude 3.




Let me know where you would like your planes!
PostFri Jan 18, 2013 8:49 pm
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Lt_V

 
MySingleNationClub

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I'll put the Ace in G nd the other in A please
PostFri Jan 18, 2013 9:24 pm
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Entek

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Like so?


Next we both Roll Initiative.  We both have a bonus from our Aces.

Rolls: (2d6)     +2

Do you want to roll your own?  I don't mind if you roll mine in the future.

Like the other games the winner can choose to go first or second.  It's pretty much always better to second to see where your opponent puts his planes.
PostFri Jan 18, 2013 9:30 pm
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Lt_V

 
MySingleNationClub

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init
Rolls: (2d6)     +2

you can roll both, or me if thts ok to keep things moving Smile
PostSat Jan 19, 2013 4:23 am
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Entek

 horrido!


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So it looks like I won initiative. Unless you say otherwise I'll just walk you through the steps of a turn.

I will, however, be unable to update the map until Sunday at the earliest, but Tuesday for sure.


First step is to choose one of your planes to move. Select it's speed then maneuver it to where you want it. Remember you can do one difficult maneuver and have to move one space before you can make turn.  Also remember that if you move at High Speed you cannot make turns or difficult maneuvers in consecutive hexes.  Does that make sense?  Also don't forget that you can end in a status (climb, dive, or evade left or right,) but remember that if you do you will be required to act accordingly if you do.

Please let me know if I am over explaining or if you need any clarifications.
PostSat Jan 19, 2013 4:37 am
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Lt_V

 
MySingleNationClub

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Please explain away, I'll take it slowly tho

I'll move Kos to 8B and turn to NE
Rolls: (2d6)     +5

I'm out for the night, see you tomorrow Smile
PostSat Jan 19, 2013 4:45 am
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Entek

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I am guess that you Moved the hurricane at speed 4 which is high speed for it. Which maneuver were you trying to do? If you were just wanted to turn one hex side you can do that without making a check.  

High speed means you can't make turns or DM's in consecutive bedew and when doing a check for a DM it increases the difficulty from 10 to 13.  

Just a strategy suggestion, if you're not going to do a DM and are moving forward at least twice without changing facing, Try to CLIMB! Having an altitude advantage is huge.[/i]
PostSat Jan 19, 2013 6:02 pm
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Lt_V

 
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I was just moving 3 spaces so that would be normal speed??? I took a look at the rule book after and realised I didnt need a roll, so what I will do is move to the same spot and turn and try to climb as per your advice Smile

climb roll
Rolls: (2d6)     +4
PostSat Jan 19, 2013 6:37 pm
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Lt_V

 
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I failed but I still go ahead to 8B and turn to face NE Smile
PostSat Jan 19, 2013 6:38 pm
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Entek

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My Wingman will move at speed 5 starting with a climb Rolls: (2d6)     +4
PostSun Jan 20, 2013 6:41 pm
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Entek

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So close, then forward, forward left, forward, forward right ending in climb status.



Your next plane.  

Now, please note that since my Wingman is in Climb status he can now attack planes one elevation above him, but his next turn he must climb as his first move and if you have plane with a higher printed attack value gets a +1 when attacking it.
PostSun Jan 20, 2013 6:46 pm
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Lt_V

 
MySingleNationClub

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Iwill move ahead one hex and turn NW, then attempt to climb...

Rolls: (2d6)     +4 and ahead to 8D, so speed 4
PostMon Jan 21, 2013 2:52 am
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Lt_V

 
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so that was barely successful  Smile

your move
PostMon Jan 21, 2013 2:53 am
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Entek

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Good morning,

Does this look right to you?



Just want to check before I move my Ace
PostTue Jan 22, 2013 5:36 pm
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Lt_V

 
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I believe so Smile
PostTue Jan 22, 2013 7:19 pm
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Entek

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Okay then.  My Ace will move at Speed 5 forward right, forward forward left, forward, tries to climb Rolls: (2d6)     +4

PostTue Jan 22, 2013 7:22 pm
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