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Jcmonson and Entek pilotless training Round 3
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Jcmonson

 

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Post subject: Jcmonson and Entek pilotless training Round 3  Reply with quote   (Liked by:0)  Like this post
Sorry for the delay I thought I posted this earlier.  Here are the planes for round 3.  I have updated the speeds on the 109.



PostWed Sep 18, 2013 9:29 pm
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Jcmonson

 

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I was thinking about how to tie this into a campaign.  I was thinking that each side would start out with lets say 10 planes and pilots.  An aircraft that is damaged takes 1 turn per point of damage to recover, say a plane has 1 point of damage it would have to stay out for 1 turn, 2 points of damage and it would be out for 2 turns.  You could have the option of cannibalizing a crippled aircraft for parts to repair 1 damage on a different crippled plane.  Should you fall below 10 planes you would receive 1 plane per turn until you are back at 10, and the same would go for new pilots.

For the map I was thinking that we could have a large map to move around in, with a front line for bailing out, and ground targets for attacking.

Let me know what you think of these ideas.
PostWed Sep 18, 2013 9:39 pm
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Jcmonson

 

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Have you gotten your wave 3 ships in yet?
PostMon Sep 23, 2013 3:14 pm
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Entek

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I haven't even ordered any Wave 3 stuff yet.  I've been way too focused in painting my FoW stuff.  I've been out of the loop in playing X-wing as well.  I haven't played the last 2 or 3 game nights.

I like the campaign ideas.  The only thing I can say is about the map, when you up size the map much more than what we have already on here things get a little small to see.  I'm okay with that since I can zoom on the map when it's being made, but I don't know if you're okay with that.
PostTue Sep 24, 2013 7:51 pm
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Jcmonson

 

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Yeah, I was thinking that you would have a campaign map that is fixed, and then we would start over the front at a random point, or determined by the attacker.  From there we would play as normal but map movement would be related to the campaign map, so targets would move on and off depending on where the planes fly.
PostTue Sep 24, 2013 8:24 pm
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Jcmonson

 

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Entek wrote:
I haven't even ordered any Wave 3 stuff yet. I've been way too focused in painting my FoW stuff. I've been out of the loop in playing X-wing as well. I haven't played the last 2 or 3 game nights.

I like the campaign ideas. The only thing I can say is about the map, when you up size the map much more than what we have already on here things get a little small to see. I'm okay with that since I can zoom on the map when it's being made, but I don't know if you're okay with that.
 Another option to this would be to use the larger map, and create a thumbnail for the post, so it doesn't take up much room, but I could click on it to get the full size version.
PostThu Sep 26, 2013 3:09 pm
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Entek

 horrido!


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Jcmonson wrote:
Entek wrote:
I haven't even ordered any Wave 3 stuff yet. I've been way too focused in painting my FoW stuff. I've been out of the loop in playing X-wing as well. I haven't played the last 2 or 3 game nights.

I like the campaign ideas. The only thing I can say is about the map, when you up size the map much more than what we have already on here things get a little small to see. I'm okay with that since I can zoom on the map when it's being made, but I don't know if you're okay with that.
Another option to this would be to use the larger map, and create a thumbnail for the post, so it doesn't take up much room, but I could click on it to get the full size version.


I could also leave the url tag on the image so you would be able to click the pic and be brought to photobucket where you could view the image how you wish. Wink
PostThu Sep 26, 2013 4:10 pm
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Jcmonson

 

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That would work too, If you wanted to do a Battle of Britain campaign I have a map made up, I would just need to put images of the targets and other things like that.  Each side would have an airfield and a harbor(Dover, and Calais).  The British would have a RADAR tower, and shipping to target as well.  I was thinking that each side would start with 8 fighters and 2 bombers(I have He 111, and Blenheim IV's).  For bombers I was thinking that they could hit on their alt level, for example if you are at alt 3 you would hit on 3+.
PostThu Sep 26, 2013 4:27 pm
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Jcmonson

 

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I'll post what I have for the bombers and fighters as soon as I get home.
PostThu Sep 26, 2013 5:17 pm
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Entek

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Sounds good to me!

Also I'm out tomorrow so we can get started on Monday.
PostThu Sep 26, 2013 5:58 pm
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Jcmonson

 

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Sounds good
PostThu Sep 26, 2013 7:20 pm
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Jcmonson

 

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Here are the German Cards:
Fighters:

 



Fighter Bomber



Bombers


PostFri Sep 27, 2013 3:24 am
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Jcmonson

 

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For the bombers (He111 and Blenheim IV), they move first and attack first.  Multiple guns can attack the same target at the same time if the target is in their firing arc.  Each gun may only fire one time during each attack phase, and multiple targets can be attacked by one bomber.  Bombers also use a reverse target aspect to hit (12 o'clock hits on 4, 2, 10, and 6 o'clock hit on 5's, and 4 and 8 o'clock hit on 6's).  Bombers can also climb or dive one level every other turn without using a DM.

Fighter Bombers and Stuka's perform as they would normally.

I will post the British aircraft, Map, and some campaign specific rules tomorrow.
PostFri Sep 27, 2013 3:42 am
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Jcmonson

 

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Here are the British aircraft available:

Fighters:

 

 



Bomber

PostSat Sep 28, 2013 6:53 pm
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Jcmonson

 

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Here is an updated He111, I reduced the range 1 and 2 attack values by 1 as i thought they would be too powerful when flying in formation.
 

Here is what I have come up with for formation.

Formation flight:

If a plane is at range 1 of another plane and flying in the same direction they are flying in formation.  Each formation has a formation leader, which is plane that is in the front of the formation.  Aircraft in formation can have their defensive guns attack the same target at the same time and they attack at the best target aspect.  They can also bomb the same ground target as the formation leader, even if each individual plane doesn't fly directly over the target.  If any plane in the formation attempts a DM or chooses an ending status it is considered to have broken formation and any bonuses that would be present are lost.
PostSat Sep 28, 2013 7:26 pm
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Jcmonson

 

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British Map Targets
I have put the British airfield at A6.  The Dover RADAR station is at E4.  The City of Dover is in E4, D4, and D3.  Dover Harbor is at D5.  British shipping can be F5, E6, D6, C7, B7, A8.  I was thinking that we could roll a D6 at the beginning of the game to determine which hex has the shipping in it.

German Map Targets
The German Airfields are at S13 and X10.  Calais Harbor W8 and X8.  Calais is at W8, X8, and X9.
PostSat Sep 28, 2013 10:33 pm
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Jcmonson

 

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Airfields:
damage:16 hits
Light AA: Roll 1d6 for each enemy aircraft within 1 hex at alt 1 or at range 0 at alt 2.  Deal 1 point of damage on a 5+(3+ for He 111 and Blenheim)  Roll one attack for each hex in this range that the aircraft pass through.

when an airfield is damaged Roll 1d6 for each aircraft currently on the airfield.  On a roll 6 deal 1 point of damage to that aircraft.
PostSat Sep 28, 2013 11:34 pm
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Jcmonson

 

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RADAR site:
damage 2
bomb dice modifiers:-3 on bomb dice

RADAR site: British side gets initiative until within visual range(8 hexes apart), the British also get the relative size of the enemy flight(large or small).
PostSat Sep 28, 2013 11:59 pm
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Jcmonson

 

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Dover:
damage:16

When Dover is damaged (16 points of damage) The British receive supplies at half the normal rate

Dover Harbor:
Damage 16
Light AA

When the port is damaged(8 hits) supplies come in at half the normal rate.  When the port is destroyed supplies stop coming in.

Transport:
Damage: 2

When the transport ship is destroyed Britain loses 3 supply for that day.
PostSun Sep 29, 2013 12:16 am
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Jcmonson

 

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Calais:
damage: 16

When Calais is damaged(16 points of damage) the Germans can not repair the invasion fleet.

Calais harbor:
damage: 16
Light AA

Each hex of Calais harbor holds the invasion fleet.  Every 4 points of damage done to an individual hex damages that invasion fleet by .

PostSun Sep 29, 2013 12:32 am
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