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How to play an Online AAAF Game
 
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Rebel

 Reba 4 eva!

MySingleNationClub

Joined: 25 Oct 2010
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Post subject: How to play an Online AAAF Game  Reply with quote   (Liked by:0)  Like this post
This thread is designed to help both rookies and aces play AAAF online.

1- Start - Start a new topic where you ask for an opponent in the online matches section. Name the topic so that it is easy to identify. For example: "Looking for opponent for 75 pt brawl" or "John Smith [100pts Fin] VS Joe Blow [100pts China]".

2- Prep - Choose a map from the ones provided, or make your own (you could just play on a hexgrid, but what's the fun in that!) and agree on year, nations, regulations on flights, location of objective, number of rounds, deployment zones, and any Houserules in Play. For those who want their own maps, you can use Google Earth to take screenshots and save them with a hex grid. (You may need to put hex coordinates or make a Hex Grid)

3- Build - Build your Flight. Use the card thread to find the stats for units you don't have.
For Club games, send your flight builds to a Online Game Moderator, and when both players have sent their flights, post them in the thread. When the moderator notices the thread, he/she will check to see if the flights are the ones you had chosen.
Outside competitions, in "just for fun" games, instead of contacting a moderator, you can post your army using a spoiler:
Code:
[spoiler]My flight is: x8 Channel Front Fw190[/spoiler]

Spoiler:

My flight is: x8 Channel Front Fw190



4- Gameplay Start playing as in real life. When dice are needed, roll the dice by typing what you see in this box:
Code:
[dice=4d6]

Rolls: (4d6)         
(where the 4 is the number of dice, and the 6 is the type of dice). In AAAF, we typically only use d6 dice. (Thugh for coin flips, d2's are used) Go to the die rolling tester to try it before your first online match.

Unit movement is posted by mentioning the name of the unit (and the hex it's in if there are many of that type) and the hex it moves to or the unit it fires at. Each side rolls their own Initiative normally.

Special Rulings concerning Online Dice Rolling
When you roll an attack, if you accidentally roll too many dice, then remove the last dice of you roll. If you roll to few, then roll as many additional dice are needed.. If you fail to state which unit's attack the roll was, or what the target was (unless there is only one attacker or target available) then you must reroll the attack.

5- If you are the map maker of the match, use image editing software to make the map at the end of each step or turn.
Windows users can download Gimp for editing. Or use MS Paint. (This might require starting each map afresh to keep it clean, and using Names instead of Unit Pictures)
Mac users can use Photoshop. Or use older programs such as Apple/ClarrisWorks to make maps. (Again this might only work with Names)
Below are some tips and "How to" guides for making maps.

Depending on how fancy you want the map to be, you can either use the provided images or just type their names inside the hexes with added facing. When you make the map, (normally saved in .png or .jpg form) upload it on an image storing website (such as Photobucket or Imageshack), and post it here by typing:
Code:
[img]location-of-image.jpg[/img]

Normally, a map is needed at the end of every other move., though good online players might be able to keep track of it for longer.
You can follow the instructions farther below if you want to make it look even better. Below, you can also find links to Scenarios and game types that are fun to play.

Remember that this is an Online game played with a world-wide community, so be polite and courteous. Due to "real life", players may take a while to post, so bear with it and wait.

Lastly, always have fun.


Last edited by Rebel on Sat Mar 17, 2012 5:17 am; edited 2 times in total
PostWed Mar 07, 2012 2:24 pm
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Rebel

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MySingleNationClub

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Post subject: Rules, PDF, and Planes Reply with quote   (Liked by:0)  Like this post
Cheat Sheet for remembering Turns, Rules and DM's (Difficult Maneuvers)
Spoiler:



-



Download all the maps and images in one PDF here:
1st One
2nd One
(The first is probably better, but if it doesn't work with your image manipulation program, then try the second.

Air plane Images for use on your online maps:
Spoiler:


Angel's 20 Aircraft:

A6M2 "Zero"-
A6M2 "Zero" Ace-
Bf109E Ace-
Bf109E Wingman-
Bf109F-
Bf109G Ace-
Bf110C-
C.200 Saetta Rookie-
C.202 Folgore-
C.202 Folgore Ace-
Channel Front Fw190A-
Expiditionary C.200 Saetta-
Fw190A Wurger-
Guards Yak-1-
Hurricane Mk.1-
I-16 "Abu"-
I-16 "Ishak"-
Ki-61 "Tony"-
Kosciuszko Hurricane Mk.I
Lend-Lease Tomahawk-
Ms.406 "Matimaha"-
Ms.406 Rookie-
Navy Wildcat-
P-40C Flying Tiger-
P-40B Rookie-
P-51D Mustang Ace-
P-51D Mustang Escort-
Spitfire Mk.1 Ace-
Typhoon Interceptor-
USMC Wildcat-
Yak-1 Rookie-




Bandit's High Aircraft:

P-38J Lightning Ace=



Twin-engine Bombers for scenarios
Spoiler:


He 111

B-25



Made by ND, Asbestos and Rebel.


Last edited by Rebel on Fri Mar 09, 2012 6:07 am; edited 5 times in total
PostWed Mar 07, 2012 2:27 pm
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Rebel

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MySingleNationClub

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Post subject: Reply with quote   (Liked by:0)  Like this post
Setup Options:
Spoiler:



Maps for online play:
(I suggest map 1, 2, or 5)
Spoiler:


Map-1

Map-2

Map-3

Map-4

Map-5

Map-6



One huge map. Not to good for online play, but good for cropping to get a better map:
Spoiler:



Really, any hexbased maps (even AAM maps) would work for online play! Very Happy

As always, if you want a custom map made for online play, just PM me, and I'll see what I can do for you!


Last edited by Rebel on Fri Mar 09, 2012 6:06 am; edited 2 times in total
PostWed Mar 07, 2012 2:28 pm
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Rebel

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Post subject: How To Guide Reply with quote   (Liked by:0)  Like this post
How to mak an Online Map with photoshop
1- Open the AAAFGame.PDF (check the above posts for the download link), or open the map you want to use in Photoshop. (if you use a different map, you will have to copy/paste or drag the airplane images to your map as well)

2- Choose the layer you want, and then click Apple-T (Or go Edit>Transform) to resize it to fit the hexes. Copy a "Altitude/Maneuver" text for each plane.

3- When a plane is moved, place the plane in it's new hex, and use the Transform function again to rotate it (by grabbing the corners and twisting). For reference, you can add lines showing the planes flight path, but they are not required. Make sure you change the "Alt/Man" text after the move to reflect it's status.

4- Lastly, when you are done, save the image as a .jpg or .png, and upload it to an image storage wedsite. Once that is done, you can post it in you thread using the [img]image[/img] tags.





-Placeholder for How To for Paint-


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PostThu Mar 08, 2012 2:28 am
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