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Post subject: HHR Memorial Cup Discussion
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Here you can freely discuss everything about the HHR Rules and Cards used in the competition. _________________
* Let the others to grow |
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Mon May 12, 2008 9:58 pm |
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 SOCCEROO FEVER

Posts: 6808

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seeing as the matches are historically based, i'd like to see the cards for the units that can be used attached to the scenario  _________________
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Mon May 12, 2008 10:09 pm |
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Posts: 1517

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First round maps, chosen at random by each couple:
- RUS/JAP Mandchuria 1939 (1&1-3)
- CHI/JAP China 1939 (1&4-6)
- GER/POL Poland 1939 (2)
- RUS/POL Poland 1939 (3)
- FRA+BRI/GER France 1940 (4)
- Britain/Italy Eastern Africa 1940 (5)
- FRA/ITA Southern France 1940 (6&1-3)
- FIN/RUS Winter War 1940 (6&4-6)
Who wins the deployment roll starts and choses the side (Axis/Allies). Second player choses the area by 1D6; roll again in case of "1" or "6". Then first player choses who will deploy first - and then continue as usual.
About the game itself (by NeuralDream):
- Usually, you should first send your army choices to the moderator (me) via message. When you've both sent it, I will post it in your match's thread and then both players can start the game.
- They roll dice for set-up.
- They announce their deployments (that's where the coordinates are needed on the map) and start normally by rolling for initiative and then announce their movements and assaults.
- When the first turn finishes one of the two players posts the map as an image on which he has marked the locations of all units. Then they continue to the next turn etc.
In general, players post the map whenever they feel it is needed for them to plan their next moves. Most of the times they use photobucket to publish their images, and usually it's only the one of the two players who makes the map. It's only for convenience. It's not really necessary as long as they use the common system of coordinates that the mapmaker has set on the map. What is necessary is that they roll the dice in their posts, so that we are certain that nobody cheats.
Nobody than an admin has now right to edit or delete any post in the HHR subforum, so nobody can cheat. _________________
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Mon May 12, 2008 10:14 pm |
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| RAEVSKI wrote: | seeing as the matches are historically based, i'd like to see the cards for the units that can be used attached to the scenario  |
You can use all HHR cards of corresponding nationality and year (it is not strictly historical - you may use also the units which -could- appear there and then). I hope everybody had no problem with cards download ... _________________
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Mon May 12, 2008 10:16 pm |
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Posts: 142

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Hi everybody from Spain, nice to meet you all.
Sindor, do you mean that we can use any unit of corresponding nationality/year even if the theatre of operations doesn't correspond to the one we are playing? |
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Mon May 12, 2008 10:48 pm |
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Posts: 142

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I forgot it.
The suggestion of Raevski sounds good. I imagine it means a lot of work for you, but would be great, at least for this 1st round, to have a list with the available units per nation in each scenario. It will help so much, specially to those who are not very familiar with the HHR units.
It's only a suggestion, of course.
Thank you. |
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Mon May 12, 2008 10:54 pm |
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Lets see if I got this straight.
Player A wins the deployment roll and chooses Axis. Player B rolls the die and gets a 2. So the battle is in Poland and the year limit is 1939. Since Player A chose Axis, he is Germany and Player B is Poland.
If that is so, what happens in the Russia v. Poland battle. Is Russia treated as the Axis player for determining sides? |
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Mon May 12, 2008 11:20 pm |
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  AHF Silver-Rated Trader
Posts: 2936

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Buenos dias, PeterGol. Vivi en Granollers cerca de Barcelona in 1980.
Excuse the lack of accents.
How do you roll the dice? _________________
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Tue May 13, 2008 5:09 am |
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 SOCCEROO FEVER

Posts: 6808

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does the dice roller work here, i'll try
Rolls: (2d6) _________________
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Tue May 13, 2008 5:52 am |
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| The Mighty A wrote: | Lets see if I got this straight.
Player A wins the deployment roll and chooses Axis. Player B rolls the die and gets a 2. So the battle is in Poland and the year limit is 1939. Since Player A chose Axis, he is Germany and Player B is Poland.
If that is so, what happens in the Russia v. Poland battle. Is Russia treated as the Axis player for determining sides? |
Eggzactly So when you choose the side, you might not be sure that you have chosen the stronger side for the following battle.
In 1939, Soviet Union has been on the Axis side (pact Ribentropp-Molotov).
As for the other questions: I strongly reccomend to read Online Matches with useful tips AND a comprehensive guide to making on-line maps.
A dice roll is done by following instruction:
| Quote: | | [dice = xd6] (write without spaces; max. 24 dice possible) |
Rolls: (6d6) _________________
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Tue May 13, 2008 5:53 am |
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 SOCCEROO FEVER

Posts: 6808

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use this code with no spaces
[dice =2d6] _________________
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Tue May 13, 2008 5:56 am |
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Posts: 142

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Buenos días Sharpe , encantado de hablar contigo.
don't worry about the accents, your spanish is perfect. Not like my english!! Good luck.
Sindor, you didn't answer neither raevski nor me
**** testing dice roller ****
Rolls: (2d6)
Rolls: (1d6)
Rolls: (13d6)
Rolls: (2d6)
Rolls: (1d6)
Rolls: (13d6) |
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Tue May 13, 2008 7:51 am |
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One question about planes:
If i attach a bomb to an airplane can it attack every turn with bombs or only once a game and then with normal attack rates? _________________
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Tue May 13, 2008 8:19 am |
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| Westentaschenschlachti wrote: | One question about planes:
If i attach a bomb to an airplane can it attack every turn with bombs or only once a game and then with normal attack rates? |
Second thought is correct. One bomb = one bombing attempt. That is why on some bigger airplanes, you may attach 2x Small bombs. _________________
* Let the others to grow |
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Tue May 13, 2008 10:25 am |
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| PeterGol wrote: | | The suggestion of Raevski sounds good. I imagine it means a lot of work for you, but would be great, at least for this 1st round, to have a list with the available units per nation in each scenario. It will help so much, specially to those who are not very familiar with the HHR units. |
This will delay us substantially, as there are more than 300 units to sort.
First tip: Search through the card pages for your nation symbols and if you see some, examine if they can be used for the map year (this takes cca 5 min to go through all sets). Additionally, all sets are sorted by nations, so you may forget only to employ some captured units - and that's usually not worth the effort (except chinese ).
Second tip: If you know something about the WWII history, just search for the appropriate units which you know they were in that campaign. _________________
* Let the others to grow |
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Tue May 13, 2008 10:34 am |
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Posts: 142

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OK, thx. _________________ He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home
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Tue May 13, 2008 11:15 am |
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Posts: 1517

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You may already roll on the map selection
(it's 2d6, winner choses the side, loser rolls 1D6 to determine the map; then both of you will build an army according to map rules and after revealment of forces the winner choses who will start the deployment phase.) _________________
* Let the others to grow |
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Tue May 13, 2008 4:41 pm |
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PS: I remind you the pairs for first round:
Westentaschenschlachti & Sharpe
Raevski & Polish_Cavalryman
Karpovian & PeterGol
Carrion & The Mighty A
If you perform some decision roll (as it is with the first one), try to make 2 at the same time to minimise eventual ties and waiting on re-roll ... and you may even make your map choice 1D6(+D6) roll in case you lose to shorten the decision time further.
Example:
I am challenging mr. XY:
Rolls: (2d6) or re-Rolls: (2d6)
In case of opponent's victory, I want this map..."
Rolls: (1d6) ( + eventual Rolls: (1d6) ) _________________
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Tue May 13, 2008 4:51 pm |
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Oh sh... of course there should be: "In case of opponent's victory, I want this map..."
As you see, even I cannot edit my own posts so everything is perfectly prone to cheating
In the example above, I would probably win the dice duel (6+5), so we will choose my opponent's map. If not, we would start to think about the map n°3 (RUS/POL in Poland 1939)
(edit by N.D.: I corrected that sentence. You may notice that due to my editing, the results of the dice rolls changed too, even though I didn't reroll) _________________
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Tue May 13, 2008 4:56 pm |
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Posts: 906

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Ok lets go:
It's me vs Sharpe then:
Rolls: (2d6) or reroll if needed Rolls: (2d6)
and if you win the roll then we play on this map:
Rolls: (1d6) (+eventual Rolls: (1d6) ) _________________
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Tue May 13, 2008 7:19 pm |
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