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Eastern Front Game
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Post subject: Eastern Front Game  Reply with quote   (Liked by:0)  Like this post
I feel like an idiot... instead of selecting the old "Online Game" thread for deleting, I clicked the old "Eastern Front Game" thread. I don't know how to get it back... but since nothing much had happened since the last post, I guess we'll have to start a new thread unless there's some way to retrieve it. I'm really sorry!  Embarassed  Sad  Embarassed

You had asked what NorthEast was, I said 2-o', and said that my Tomahawk moved at speed 4, tried to climb, but gat a low number, like 5, and so he just stopped behind your Bf109F.

Then I posted the map and went to work on the How To Play an Online Game section and delete my old Online Game post. I clicked the wrong one... but now I got it. Sorry! Sad

Map:


Your Bf-F...
PostThu Mar 08, 2012 4:09 am
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herky80

 
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Laughing  no problem on the thread error.

You've done great work getting the AAAF online games materials put together, you deserve a few mulligans.  Smile

Bf109 will move speed 2.

Tight turn immediately
Rolls: (2d6)     

7D at 12 o'clock it ends.
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PostThu Mar 08, 2012 2:15 pm
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OK, my Yak moves @ Speed 4
Climbs:
Rolls: (2d6)      +4 @ 10
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PostThu Mar 08, 2012 2:36 pm
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Nice! Map in a mo! Very Happy
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PostThu Mar 08, 2012 2:37 pm
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Map for attacks:


You get one shot at my Tom, only 5+.
I get one shot from my Tom at either Wing or Freidrich, unless he's dead! Very Happy
And then my Yak gets a shot at the Freid, on a 5+. (You will evade I'm guessing?
I think that's all! Very Happy
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PostThu Mar 08, 2012 2:45 pm
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Bf109 Fred attacks Tomahawk
Rolls: (3d6)       

Yes, he will evade if attacked.
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PostThu Mar 08, 2012 3:13 pm
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OK, Tom @ You Freidrich
Rolls: (5d6)            6+ @ 3
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PostFri Mar 09, 2012 1:16 am
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Yak @ Same:
Rolls: (3d6)        5+ @ 3
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PostFri Mar 09, 2012 1:19 am
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OK, so we both miss horribly! Very Happy

Init:
Rolls: (2d6)      +0
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PostFri Mar 09, 2012 1:20 am
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herky80

 
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Init roll
Rolls: (2d6)     
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PostFri Mar 09, 2012 4:04 am
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My Tom moves at Speed 4, moves 1, turns right, moves one turns left, moves one, tries Tight turn:
Rolls: (2d6)      +4 @10
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PostFri Mar 09, 2012 4:23 am
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He ends up behind your Wingman on it's 6. Can you use the map above, or do you need a new map?
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PostFri Mar 09, 2012 4:24 am
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Wingman goes speed 5: four right turns and a climb to end in C9 in diving status.

Rolls: (2d6)      need 13
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PostFri Mar 09, 2012 4:02 pm
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What is the deal with my evading Bf109 from last round? Does he have to turn one way or the other to start movement?
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PostFri Mar 09, 2012 4:03 pm
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herky80 wrote:
What is the deal with my evading Bf109 from last round? Does he have to turn one way or the other to start movement?


I see you didn't say which way (left or right) he evaded, so I suggest flipping a coin to choose, unless you meant to put down which way! Very Happy

When a unit begins his move in Evading status he must turn the way he evaded in the next hex, or tight turn in that hex.
A diving unit must dive as soon as it moves.
A climbing unit must climb as soon it moves.

This might help:

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PostSat Mar 10, 2012 1:43 am
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herky80 wrote:
Wingman goes speed 5: four right turns and a climb to end in C9 in diving status.

You can turn in consecutive hexes when at high speed, only every other hex.
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PostSat Mar 10, 2012 9:02 am
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Evading left for heads, right for tails
Rolls: (1d2)   

I'll do the wingma move again.
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PostSat Mar 10, 2012 2:23 pm
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My move is the same, since you evade right.
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PostSat Mar 10, 2012 3:02 pm
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Wingman moves speed 3

Does Split S turn right
Rolls: (2d6)     
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PostSat Mar 10, 2012 7:14 pm
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Right turn twice to end up in C9 facing your fighter and in climb mode.


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