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Creativity Challenge no5: Best battle report
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NeuralDream

 

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Post subject: Creativity Challenge no5: Best battle report Reply with quote
While we're still voting for the best mini mod of challenge #4  here, time to start the 5th creativity challenge.
As the title says, this time it's a battle report. Keep it short so that more people will read it and vote for it.

The deadline is Tuesday Night pacific time.

I suggest max. 1000 words. That's something like one page in MS Word. Maybe a bit more. That's not a strict limit. If you think that you can retain the interest of the reader in 3000 words, or that you can write something immensely entertaining in a 200-word paragraph, then do so.

You can add a picture or two. Small size please so that it doesn't dominate the page. It's the writing that matters.
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Last edited by NeuralDream on Wed Mar 19, 2008 10:09 am; edited 4 times in total
PostMon Mar 10, 2008 5:48 pm
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NeuralDream

 

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Post subject: Reply with quote
bump Reminder.
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PostTue Mar 11, 2008 10:16 am
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Sink the Bismark

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Post subject: Reply with quote
I will submit something, not sure when.
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PostTue Mar 11, 2008 9:32 pm
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afilter

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Post subject: Reply with quote
I can probably play in this one.  I have one already, but may have another after tomorrow night.  Can pics accompany the report?
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PostWed Mar 12, 2008 1:20 am
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NeuralDream

 

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Post subject: Reply with quote
afilter wrote:
I can probably play in this one.  I have one already, but may have another after tomorrow night.  Can pics accompany the report?

Yes
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PostWed Mar 12, 2008 2:18 am
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Sharpe

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“Dad’s Army”

              Walmington, Sussex, England; 26 September, 1940

    As 26 September dawned, Hauptmann Leopold Schliffer surveyed the deserted village of Walmington in East Sussex.  A quick drive through the center of town, he thought, then the lead unit of the 7th Panzer Division would speed toward London.  Caution was a luxury he couldn’t afford.

                          [Map configuration:
               Baker 2 (Upper Right); Charlie 2 (Lower Left)
             Able 1 (Lower Left); Able 1 (Upper Right)
                    North is to the left.]          
 
                  [ Axis units and deployment:  
                   Elements of 7th Aufklaerungsabteilung and 6th Schuetzen Regiment, 7th Panzer Division: 3 x Sd Kfz 222; 2 x Panzer II Ausf C; 4x Opel Blitz; 3 x Panzergrenadier; 1 x Wehrmacht NCO.  Deploy within 3 hexes of the south edge of C2.]

Additional Cards;





    So far, Operation Sealion had been a tremendous success.  German troops had poured ashore all along the southern coast of England, overwhelming local defense units.  Still, the English had not committed their mobile reserve, keeping the Canadian Armoured Division and other units near London.  It was Schliffer’s duty to find it and relay the information back to headquarters.  The little pockets of English resistance still scattered about the countryside didn’t interest him.  

     Looking through a boarded-up window in the Walmington town hall, Platoon Commander Bertram Wooster watched the German officer throw away his cigarette and climb back into a truck.  “No bloody manners, these Jerries.”  Wooster sipped the mug of tea his batman had prepared.  “Showing up far too early and littering on top of that.”
     Wooster shuddered as he contemplated his responsibilities.  Before Dunkirk he had been a middle-aged man about town, a Mayfair swell with a lot of money and few worries.  Now he commanded “Dronesforce,” a Home Guard unit comprising a dozen members of the club it was named after.  The twelve graying socialites had arrived from London to reinforce the Walmington Local Defense Volunteers, a grand name for the 28 fossils armed with shotguns, farm tools and household items that formed the town’s own Home Guard.  One ancient Welshman, proudly sporting the Victoria Cross, even claimed to have been at Rorke’s Drift.

                       [Allied units and deployment:
       Home Guard (Walmington and Mayfair): 1x Amateur Officer;            5x  Home Guard.  Deploy hidden in town on B2.]

Extra Cards;






    Wooster had never had a military mind; in fact, his aunts alleged he had no mind at all.  He was skilled, however, at subterfuge and this quality had guided his deployment.  He had evacuated the women and children from Walmington, then concealed his meager forces.  Crafting an ambush was terribly unsporting, but the Germans were hardly gentlemen.
     As soon as the lead vehicle came into view, Wooster had called his zone commander.  Headquarters had promised reinforcements from the Greenjackets, but couldn’t say when they would arrive.  

                     [Allied Reinforcements:  Elements of 1st Rifle Brigade: 1x Greenjacket Capt; 2x Rifle brigade; 1x Vickers; 1x 2pdr.  Deploy before the start of turn 3 on the north edge of map B2.]

Extra Cards:







       Oozing Teutonic arrogance, the lead armored car crested the hill south of town and drove straight for the center of Walmington.  The rest of the reconnaissance force hovered just behind it, ready either to deploy or accelerate.  
           
        Upon reaching the outskirts of the small village, the Sd. Kfz. 222 braked to take a corner.  Suddenly, a barrage of bottles flew out of the surrounding buildings, erupting in a bonfire on the thin skin of the armored car.  Shotgun blasts exploded from a nearby doorway.  One man, who through Schiffler’s binoculars greatly resembled his own grandfather, climbed unsteadily onto the burning vehicle and emptied a Webley revolver into the hatch.

          “Gott in Himmel” preceded a number of stronger oaths as Schliffel screamed into his radio mike.  The pregnant Opels lumbered to within 200 yards of the town and gave birth to a platoon of panzergrenadiers.  Schliffel’s four remaining vehicles fired into the buildings, covering the infantry’s deployment.  The armored cars maneuvered around to the flank.

          As the German fire began razing the town of Walmington, Wooster looked around the room at the expectant and frightened eyes of his men.
          “Where was that rock thingy with the saying on it that inspired everybody?,” Wooster asked his batman.  He remembered from his days at Eton that commanders always had something pithy to say before battle.  
          “You must be thinking of Thermopylae, sir.  ‘Go tell the Spartans.’”
          “Exactly.  Leo Tolstoy, right?
          “Leonidas, sir.”
          “Sort of thing they teach at Sandhurst,” he muttered.  Still, the men regarded him nervously.
          “Chaps, tonight’s meeting of the Drones Club will be in Hell.”  Wooster pointed at the Germans entering the town.  “Bring a guest.”

          Clearing the town took Schliffer longer than he wanted.  He lost a third of his infantry and one of his tanks when he had to bring it up to fire point blank at a homemade bunker.  After regrouping, the last two armored cars led the column out of town straight into an ambush.  Professional soldiers proved much tougher than dilettantes and septuagenarians as a 2pdr sent the turret flying off his armored car, then accurate rifle fire shredded his infantry. His use of Inspired Tactics didn’t produce any results as the Germans lost a Panzer II to the antitank gun before Schliffer withdrew.    
          The young Greenjacket captain cautiously entered the ruined village at the head of a squad of riflemen.  As the smoke from the burning vehicles cleared, he saw corpses covering the town square: a German sergeant beaten to death with a golf club; an old man holding an open shotgun and a new shell; a guy about fifty wearing spats and clutching an assegai covered with brain matter; a middle-aged platoon commander with a bullet through his head and his fingers still locked around the throat of a German lieutenant.  If the Germans did reach London, the road wouldn’t go through Walmington.
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PostWed Mar 12, 2008 7:18 pm
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NeuralDream

 

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A delightful first entry Very Happy.

Let's see more!
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PostWed Mar 12, 2008 7:38 pm
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Sink the Bismark

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I may have miised something- does this have to be based on a real game, or can it be fictional?
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PostWed Mar 12, 2008 9:19 pm
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NeuralDream

 

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Sink the Bismark wrote:
I may have miised something- does this have to be based on a real game, or can it be fictional?

It doesn't have to be based on a game you actually played, but it helps.
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PostWed Mar 12, 2008 9:30 pm
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Sharpe

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This is just a highly embellished version of a real game we played.  I was working on a cycle of scenarios for a Sealion campaign that never got finished.

Sometimes my son and I get going with some sort of backstory as we play the game.  After we started in with various Britcoms and Masterpiece Theater episodes, this one got out of hand.
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Desert Rat

 

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Post subject: 5-player 1945 Soviet vs German assault scenario Reply with quote
This battle occurred after D-Day but before Reserves came out.

Here was the force composition:

German player #1 (80 pts):
Veteran Tiger x1
Panzerschreck x1
SS Panzergrenadier X1

German Player #2 (80 pts):
Stuka x1
BF 110 x1
Brumbaar x1
SS Hampsterfurher x1
Mauser KAR98 x4

German Player #3 (80 pts) (Me)
Hetzer x1
PAK40 x1
81mm mortar x1
20mm FLAK x2
Panzerschreck x1
SS HamsterF x1
SS PzgGdr x2

Russian Players (360 pts)
IS-2 x3
SU-85 x1
Sturmovick x2
F.O. x1
Cossack Capt x1
81mm mortar x2
Sniper x1
Kommisar x1
PPSH x8
Mosin-Nagant x8


The map had two objective towns, near each corner of the Axis (left) side. In between the towns, was a fairly open killing ground. The Russians had good cover until about 2-3 hexes from either town (attacking from right to left).

I set up on the lower left town objective. The guy with the Vet Tiger set up on the upper left town objective. The air power German set up in the only cover (3 hill hexes) between the towns.

Turn #1

All IS-2's rushed the upper town (with the Vet tiger).  Russian infantry was split 50-50 moving towards both objective towns. Russian infantry facing me became bogged down trying to cross a stream, instead of taking the somewhat longer, and exposed, route over a bridge.  I send my Hetzer north to support the Tiger.   Su-85 moves towards my town objective.

Both Sturmoviks attacked the Tiger. Our Stuka attacked an IS-2, while the ME-110 attacked their FO.  Sturmovicks do no damage, even though attacking rear defense of Tiger.  Stuka does no damage to IS-2.   ME 110 does no damage to FO. FO shoots down stuka with pistol. Both Sturmovicks out of range of my FLAK.

All 3 IS-2 shoot at Tiger. Tiger damaged and disrupted, by failing last cover save.  Tiger damages and disrupts 1 IS-2.


Turn #2
2 IS-2 move to within range 1 of Vet Tiger in town.   Hetzer gains good cover in hill overlooking upper town objective. Russian infantry advance on upper town. Infantry facing me (lower town) still bogged down trying to cross stream.  Panzershreck disrupts one IS-2 with defensive fire as it tries to flank my Hetzer.

Sturmoviks go for Tiger again.  Both Sturmovicks again miss.  ME 110 goes for FO again.  ME110 again misses, and is disrupted by PPSH.

Tiger shoots at one undamaged IS-2, disrupting it. 2 IS-2 shoot at Tiger, 1 at my Hetzer.  Hetzer must make save or die roll, otherwise it is damaged and disrupted. Makes cover roll, so only disrupted. Tiger is re-disrupted only. Hetzer shoots at damaged and disrupted IS-2, hoping for kill. Superior armor-2 saves IS-2 from death and only disruption results.
Panzershreck damages one IS-2.

Turn #3.
All IS-2's disrupted, two are damaged. Tiger disrupted and damaged. Hetzer disrupted. Russian infantry rush upper town in good order. ME-110 disrupted so it must sit out this turn. Russian infantry facing me are still badly broken up by stream. Two PPSH emerge from cover in front of my lines. Su-85 appears in front of my objective as well.

Both Sturmoviks again go for Tiger.  Sturmoviks re-disrupt Tiger.

1 IS-2 shoots and get enough successes to kill Tiger. Tiger fails cover roll. Tiger dies. Tiger returns fire and only re-disrupts IS-2. 2 IS-2 shoot at Hetzer. Save or die roll again required. Hetzer fails cover roll, now it is damaged and re-disrupted. Russian infantry kill panzerschreck with close range fire. Panzerschreck only re-disrupts another IS-2. Hetzer only redisrupts IS-2. Russain mortars shoot at KAR98 on hills in center of map, guided by Russian FO. Kill one and disrupts another.

Near the lower town, my mortar takes out one of the emerging PPSH, when it fails a cover roll. My 20mm FLAK takes out another, as it has no air targets in range, and another PPSH fails its cover roll.  Mosin-Nagant shoots at dug in PAK40 from 4 hexes away, disrupting it. Su-85 shoots at Brumbar, damage and disrupting it, as the German player forgot to move it behind cover. PAK40 damages and disrupts Su-85.

Turn #4

Both Sturmoviks now target damaged Brumbar. Brumbar dies. Flak shoots down 1 Sturmovik.

All IS-2 now target damaged and disrupted Hetzer.  Hetzer fails cover roll and dies. Hetzer returns fire and only disrupts one damaged IS-2. Superior Armor -2 is a major PITA. Russian infantry swarm only remaining defender of upper town objective, 1 SSPzGdr.  Several infantry shoot. SS PZgdr makes several cover rolls, so only disrupted. SS Pzgrd kills one Mosin.  SS-Hampser removes disrupted counter from PAK40. PAK40 finishes off SU-85. A few more Russian infantry emerge from woods in front of my town. Mortar and SS-PZGdr kill two more.

Turn #5

IS-2's begin moving down towards my town objective.

Sturmovik targets PAK40. Sturmovik rolls 8 successes, enough to kill. PAK40 fails cover roll. PAK40 dies.  ME-110 attacks one Russian mortar, killing it after it fails a cover roll. 20mm FLAK shoots down last Sturmovik.

PAK40 shoots at one approaching IS-2, disrupting it.  Russian infantry again swarm lone SS-Pzgdr in upper town. SS-PzGdr again makes several cover rolls, so it is only re-disrupted. It again kills another Mosin-Nagant. Russian Mortars target KAR98's in center hills, disrupting one.

Turn #6.

IS-2's move to within two hexes of lower town objective.

ME-110 attacks remaining Russian mortar, killing it.

Russian infantry again swarm lone SS-Pzgdr in upper town. SS-PzGdr finally fails a cover roll and dies.  However, he takes out one PPSH with his final shot.

Upper town objective secured by Russians. No German forces within range to counterattack, so objective is lost for good to Russians.

All IS-2’s target 20mm FLAK in one of the town hexes, killing it after a failed cover roll. Remaining town defenders are 1 panzerschreck, 1 SS-Hampster, 2 SS PZGdr. A few more Russian infantry finally make it over the stream.

Turn #7

Russian infantry in upper town begin moving over open ground to lower town. KAR98's in hills in center of map engage them. Both sides shoot badly. No casualties.

ME-110 targets Kommisar trying to organize Russian infantry crossing stream. ME-110 kills Kommisar, but is shot down by supporting PPSH-41.

IS-2's now target Panzerschreck and SS-PZGdr in town, but can only disrupt those units. German forces in town can only sit and take it, as no Russian units in range to attack.

Turn #8

IS-2's again target Panzerschreck and SS-PZGdr in town, but can again only disrupt those units.  Previous disruptions removed by SS-Hamptser.

Russian infantry continue moving down over open ground from upper town to lower town. KAR98s in hills engage, disrupting 2 PPSH. PPSH return fire, killing two KAR's.

Last 2 PPSH emerge from woods after finally crossing stream. German 81mm mortar takes out one, both SS-PZGdr take out the other.

Turn #9

With PPSH's disrupted in open ground above the lower town, and only Mosin's remaining in front of the lower town (after finally crossing the stream), but with no commander, it is now apparent that no Russian infantry will be able to reach the lower town objective by Turn 10. All IS-2's again fire into the town, but defenders take no casualties.

Turn #10
Repeat turn 9. Germans Hold!!!!!
PostThu Mar 13, 2008 2:09 pm
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NeuralDream

 

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bump With only two days left
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PostFri Mar 14, 2008 10:46 pm
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NeuralDream

 

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Last day! Submit your battle reports plz
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PostSun Mar 16, 2008 3:29 am
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NeuralDream

 

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Only two battle reports?
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PostSun Mar 16, 2008 3:01 pm
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EvilKobra

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I was kinda hoping we'd finish the finals earlier this week, giving me time to come up with something. As it is, I'm going to have to let this one go.

But Raeder did get started on it, so maybe we can persuade him to complete it and submit it...
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The_lucky_Y

 


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bumping the deadline further away maybe a help.
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PostSun Mar 16, 2008 3:12 pm
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Sink the Bismark

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I'm working on something- but I don't know if I can get it in by tonight. I could have it in by monday night without too much trouble.
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PostSun Mar 16, 2008 3:38 pm
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NeuralDream

 

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Ok, new deadline is Tuesday.
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PostSun Mar 16, 2008 3:42 pm
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Sink the Bismark

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Thank You
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PostSun Mar 16, 2008 3:46 pm
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Is it acceptable to submit old battle reports?  I have a couple from last year which were particularly worthy.
PostMon Mar 17, 2008 5:29 pm
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